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AUTOMATION:

World leader in telecom and wireless technologies

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01

Context:

The customer wanted to transform its bare metal servers into a Multi-access Edge Computing (MEC) environment in order to optimise the GPU/FPU consumption of its mobile gaming applications.

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02

Problem solving approach:

Develop a containerised approach, implement a global and fully automated architecture to transform the bare metal GPU/FPU servers into on-premises Kubernetes clusters.

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03

Result:

Successful demonstration of GPU slicing and optimisation (Nvidia Grid) using the new architecture and approach to application deployment (between 30 and 40 GPU/FPU nodes per bare metal server, transformed into a K8S cluster).

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04

Technical stack used :

Kubernetes, Kubespray, Ansible, Jenkins, Redhat Virtualisation/Ovirt

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